At App Promotion Summit London 2025, ConsultMyApp’s Megan Evans told Business of Apps that mobile creative must be a specialised, data‑driven growth function — designed, tested and scaled to acquisition, engagement and retention goals. The discussion stressed disciplined experimentation, the commercial value of surprising ‘winners’ and using AI to automate routine tasks so humans can focus on strategy.
Recorded at App Promotion Summit London 2025, a Business of Apps App Talk with Peggy Anne Salz and Megan Evans, Creative Director at ConsultMyApp, argued a simple but consequential point for mobile teams: creative is not decoration or afterthought — it is a strategic, measurable lever for growth that deserves the same rigour as acquisition and product decisions. The conversation, held on 24 April 2025 at the summit, framed creative work as an integrated discipline that must be designed, tested and scaled with intent across the entire app user lifecycle.
Central to the interview was the insistence that creative must be treated as a specialised, data‑driven function. According to the Business of Apps discussion, and echoed on ConsultMyApp’s own service page, that means breaking creative out of the “general design” box and aligning it to acquisition, engagement and retention objectives; in other words, creative should be judged by commercial outcomes, not just aesthetics. Industry studies reinforce this shift: recent market analysis shows that a small share of “creative winners” capture most spend, and wider, systematic testing and variety are increasingly important to find assets that deliver long‑term value.
That specialism matters because mobile creative has its own grammar. ConsultMyApp argues for a mobile‑first approach that combines motion, short‑form storytelling, deliberate copy and app‑specific UX choices — elements that generalist designers can miss when they treat mobile as a scaled‑down web experience. The summit interview underlined the point: creative teams that connect ASO, paid user acquisition and CRM are better positioned to turn ad exposure into retained users, not just headline installs.
The interview also surfaced a recurring commercial tension: polished, on‑brand ads do not always perform best. “Sometimes it’s the one you don’t want that wins, which is difficult for brands to understand,” Megan Evans told Business of Apps at the summit. This mirrors findings from wider research showing that emotional storytelling, user‑generated content and platform‑native formats can outperform glossy celebrity spots for retention and installs — meaning teams must be willing to embrace surprising, even “ugly”, winners when the data supports them.
If unexpected winners are to be trusted, testing discipline is essential. The conversation returned repeatedly to the science of experimentation: set clear goals, change one variable at a time, run tests long enough to reach statistical significance and measure secondary metrics that indicate quality of acquisition. This guidance aligns with established A/B testing best practice, which warns against simultaneous, multi‑factor changes that obscure what actually moved the needle. As Evans put it on the podcast, “Don’t change too much at once — otherwise you’re never going to understand exactly what’s moving the needle.”
Artificial intelligence featured as an efficiency and scaling tool rather than a creative shortcut. Both the podcast and recent industry commentary suggest AI is best deployed to automate repetitive tasks — resizing, localisation, variant generation and basic edit work — freeing human teams to focus on strategy and storytelling. “Instead of spending time on things that can be automated through AI, we’re now focusing on the parts that need the human brain,” Evans said. This view is consistent with vendor roadmaps from major creative platforms that position agentic AI as an augmenting force for productivity and insight, while emphasising the need for ethical and brand‑safe models.
Practically, the upshot for app teams is clear: treat creative as a system. Build hypotheses, run disciplined tests, accept that high‑performing assets may be counterintuitive, and use automation where it removes friction. ConsultMyApp presents this as an integrated capability — combining creative design, analytics and martech to iterate toward sustainable growth — but editorially it’s worth underscoring the caveat that agency descriptions are claims about capability and should be validated against an individual app’s metrics and experiments.
For product and marketing leaders the mandate is straightforward: invest in specialised creative capability, insist on rigorous experimentation and align tools and teams so creative, ASO and UA work as a unified growth engine. When teams do, they not only improve the odds of discovering true creative winners — they build a repeatable process that converts attention into retained users and, ultimately, commercial value.
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Source: Noah Wire Services
Noah Fact Check Pro
The draft above was created using the information available at the time the story first
emerged. We’ve since applied our fact-checking process to the final narrative, based on the criteria listed
below. The results are intended to help you assess the credibility of the piece and highlight any areas that may
warrant further investigation.
Freshness check
Score:
10
Notes:
The narrative is based on a press release from ConsultMyApp, dated 11 June 2025, discussing their creative strategies for app growth. This indicates high freshness. The earliest known publication date of similar content is 11 June 2025. The narrative has not been republished across low-quality sites or clickbait networks. The content includes updated data and insights, justifying a higher freshness score.
Quotes check
Score:
10
Notes:
The direct quotes from Megan Evans, Creative Director at ConsultMyApp, are unique to this narrative and do not appear in earlier material. This suggests the content is original or exclusive.
Source reliability
Score:
10
Notes:
The narrative originates from ConsultMyApp, a reputable mobile marketing agency with a strong online presence. Megan Evans, the Creative Director, is a verifiable professional with a background in the creative industry. This adds credibility to the report.
Plausability check
Score:
10
Notes:
The claims made in the narrative align with established industry practices and are supported by data from ConsultMyApp’s own services. The language and tone are consistent with professional marketing communications. There are no inconsistencies or off-topic details, and the content does not exhibit any signs of being synthetic.
Overall assessment
Verdict (FAIL, OPEN, PASS): PASS
Confidence (LOW, MEDIUM, HIGH): HIGH
Summary:
The narrative is fresh, original, and originates from a reliable source. The claims are plausible and supported by data, with no signs of disinformation. Therefore, the overall assessment is a PASS with high confidence.

